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Description: An 8-second cinematic anime sword duel in an ancient forest at twilight. Two agile swordsmen (no superpowers) fight at breathtaking speed over mossy ground and tangled roots. The choreography is varied and grounded: burst sprints, cross-steps, feints, low sweeps, spin parries, quick ripostes, a one-step wall-run along a tree trunk, and a vault over a fallen log. Leaves scatter with every footfall; only tiny sparks on blade contact. Keep focus on motion clarity, footwork, and timing—no flashy energy effects. Length: 8 seconds Style: cinematic anime, grounded, fast sword choreography, minimal VFX Environment: vast ancient forest; towering trees, exposed roots, soft mist, drifting leaves, mossy floor Lighting: twilight with soft volumetric beams through the canopy; subtle atmosphere; no magical glows Camera (shot plan 0–8s): 0.0–1.5s — Low tracking lateral: Camera skims at knee height, tracking their sprint along the moss, strong parallax with roots in foreground. 1.5–3.0s — 180° arc around clash: Smooth gimbal arc as blades trade rapid strikes and parries; readable silhouettes, shallow DOF. 3.0–5.0s — Run-backwards dolly chase: Camera retreats along a narrow path as the lead fighter pressures forward with quick thrusts; subtle handheld energy, faces in frame. 5.0–6.5s — Whip-pan match on action: Fast whip-pan to over-shoulder of the defender during a spin parry and riposte; maintain horizon, crisp motion blur. 6.5–8.0s — Crane rise to wide reveal: Camera lifts and drifts upward, showing both fighters circling beneath the towering canopy; leaves drifting through light beams. Performance & Motion Notes: ultra-precise timing, readable silhouettes, no teleportation; keep cuts on action; natural motion blur (~180° shutter feel). Sound (optional for reference): steel clacks, cloth rustle, breath, footfalls on moss; forest ambience. Technical Hints: aspect_ratio 16:9, 24–30 fps look; moderate depth of field; stabilized gimbal feel (not floaty).
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